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Snail 3D Character & Unreal Implementation

Based in Ahmed Basher´s concept art, I 3d modeled, uvs, textured, rigged, animated and implemented in Unreal, with a "walk on all surfaces" feature, decal trail and some basic niagara vfx.

I setup the eyes to have their own UV set, so we could potentially animate their texture at a lower resolution while have a bigger resol. for the rest of the body.

https://www.artstation.com/artwork/nE5G2K

Date
July 22, 2026